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Bridge Glossary

This glossary includes definitions of both technical terms and "bridge slang"; the latter is designated as such.
Material set off in brackets [...] forms an illustrative example; it is not part of the definition.
Four numbers separated by equal signs (e.g., 5=4=3=1) denotes an exact suit distribution (in the example: five spades, four hearts, three diamonds and one club).
Four numbers separated by hyphens (e.g., 4-3-3-3) denotes any of the exact distributions conforming to that general pattern (thus 4-3-3-3 represents any hand with one four-card suit and three three-card suits, in other words these four exact distributions: 4=3=3=3, 3=4=3=3, 3=3=4=3, 3=3=3=4).


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Gadget
(slang) a convention designed to cover a specific bidding situation rather than an entire class of auctions.

Gambit
the taking a of risk (such as the deliberate sacrifice of a trick) in hope of gaining a large reward.

Gambling three notrump
a three-notrump opening based on a long, solid minor suit.

Game
a score of 100 or more points below the line; 100 or more in trick score.

Game all
both sides vulnerable.

Game bid
a bid that, if fulfilled, will score a game for the declaring side.

Game contract
game bid.

Game-force
a call that requests partner to continue bidding until game is reached.

Game-forcing bid
a bid that requests partner to continue bidding until game is reached.

Game in
vulnerable.

Game invitation
a call that requests partner to bid game with maximum values for earlier actions.

Game-try
game invitation.

Garbage
(slang) poor values; a poor hand; a poor hand for the previous bidding.

Garbage Stayman
a partnership agreement that a two-club response to a one-notrump opening may be based on a weak hand (as opposed to the game-invitational-or-better requirement of traditional Stayman methods).

Gardener
a one-notrump overcall to show either a strong notrump or a weak hand with an escape suit.

Gerber
a conventional four-club bid asking partner to show a count of aces.

Ghoulie
a form of bridge that does not play out non-game-going part-scores and uses goulash dealing methods after unplayed outcomes.

Gin
(1) (exclamation) (slang) "I claim the rest of the tricks."
(2) (adjective) (of a contract) certain to be made.

Give
(slang) hypothesize as a basis for planning the play or defense [Usage: "Give East the ace of hearts." = Assume that East holds the ace of hearts.]

Gladiator
a method of responding to one notrump based on a two-club puppet to two diamonds.

Go for
(1) (slang) be set [Usage: Go for 1100 = concede a penalty of 1100 points.
(2) (slang) be tricked by. [Usage: An inexperienced declarer might go for that defensive swindle.]
(3) (slang) attempt (usually a higher-level contract).

Go in with
play (a high card); go up with; rise with.

Goldwater's rule
"Always accept a lead out of turn." (Based on the theory that someone who doesn't know who is on lead is unlikely to play effectively.)

Good
(1) established;
(2) consisting of all winners.

Goren system
a derivative of the Culbertson system that described hand valuation in points (where Culbertson had used honor tricks) and replaced the older version as the standard American system, a position it held for several decades.

Go to bed with
(slang) fail to take a trick with [usually, of a card that could have won a trick in a straightforward manner].

Goulash
(1) a deal in which the cards are distributed in large packets (5,5,3 or 5,4,4) instead of one at a time;
(2) the same as (1), but using the unshuffled remains of a passed out or unplayed deal (thus tending to produce freak distributions).

Grand coup
a trump coup of the reduction type in which the side-suit cards ruffed are winners.

Grand National
one of the major American national team championships, a qualifying -plus-knockout event in which teams represent geographical areas.

Grand slam
a bid of seven.

Grand-slam force
an artificial bid, usually five notrump, asking partner to bid a grand slam with two of the top three trump honors.

Green
See: Vulnerability conditions.

Grosvenor gambit (sometimes just "Grosvenor")
a play that cannot gain and might lose but is virtually certain to break even because an opponent will assume it would never have been made.

Guard
(1) (noun) a holding that will prevent the opponents from taking a large number of tricks in a given suit; stopper;
(2) (verb) prevent the opponents from turning a particular card or cards into winners;
(3) (noun) a card or cards held to prevent the opponents from turning a particular card or cards into winners;
(4) (noun) a lower card or cards held to prevent the opponents from using high cards to drop a higher card (usually an honor) in the same suit. [Usage: In the holding king-deuce, the deuce is a guard for the king, preventing an opponent from dropping the king with the ace.]

Guarded
(of a card, usually an honor) accompanied by sufficient guards (meaning 4).

Guard squeeze
a squeeze in which the discard of one of the victim's busy cards exposes partner to a finesse.

Guide card
a set of instructions for a the movement of a pair from table to table in a duplicate bridge movement.

Guggenheim
See: Mrs. Guggenheim.

Gulpic
(slang) a very weak opening bid.

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To suggest an item for the glossary, send e-mail to: editor@bridgeworld.com

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