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Copyright © 1996- 2010 Bridge World Magazine, Inc. |
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This glossary includes definitions of both technical terms and "bridge slang"; the latter is designated as such.
Material set off in brackets [...] forms an illustrative example; it is not part of the definition.
Four numbers separated by equal signs (e.g., 5=4=3=1) denotes an exact suit distribution (in the example: five spades, four hearts, three diamonds and one club).
Four numbers separated by hyphens (e.g., 4-3-3-3) denotes any of the exact distributions conforming to that general pattern (thus 4-3-3-3 represents any hand with one four-card suit and three three-card suits, in other words these four exact distributions: 4=3=3=3, 3=4=3=3, 3=3=4=3, 3=3=3=4).
A B C
D E F G
H I J K
L M N O
P Q R S
T U V W
XYZ
- Gadget
- (slang) a convention designed to cover a specific bidding situation rather than an entire class of auctions.
- Gambit
- the taking a of risk (such as the deliberate sacrifice of a trick) in hope of gaining a large reward.
- Gambling three notrump
- a three-notrump opening based on a long, solid minor suit.
- Game
- a score of 100 or more points below the line; 100 or more in trick score.
- Game all
- both sides vulnerable.
- Game bid
- a bid that, if fulfilled, will score a game for the declaring side.
- Game contract
- game bid.
- Game-force
- a call that requests partner to continue bidding until game is reached.
- Game-forcing bid
- a bid that requests partner to continue bidding until game is reached.
- Game in
- vulnerable.
- Game invitation
- a call that requests partner to bid game with maximum values for earlier actions.
- Game-try
- game invitation.
- Garbage
- (slang) poor values; a poor hand; a poor hand for the previous bidding.
- Garbage Stayman
- a partnership agreement that a two-club response to a one-notrump opening may be based on a weak hand (as opposed to the game-invitational-or-better requirement of traditional Stayman methods).
- Gardener
- a one-notrump overcall to show either a strong notrump or a weak hand with an escape suit.
- Gerber
- a conventional four-club bid asking partner to show a count of aces.
- Ghoulie
- a form of bridge that does not play out non-game-going part-scores and uses goulash dealing methods after unplayed outcomes.
- Gin
- (1) (exclamation) (slang) "I claim the rest of the tricks."
- (2) (adjective) (of a contract) certain to be made.
- Give
- (slang) hypothesize as a basis for planning the play or defense [Usage: "Give East the ace of hearts." = Assume that East holds the ace of hearts.]
- Gladiator
- a method of responding to one notrump based on a two-club puppet to two diamonds.
- Go for
- (1) (slang) be set [Usage: Go for 1100 = concede a penalty of 1100 points.
- (2) (slang) be tricked by. [Usage: An inexperienced declarer might go for that defensive swindle.]
- (3) (slang) attempt (usually a higher-level contract).
- Go in with
- play (a high card); go up with; rise with.
- Goldwater's rule
- "Always accept a lead out of turn." (Based on the theory that someone who doesn't know who is on lead is unlikely to play effectively.)
- Good
- (1) established;
- (2) consisting of all winners.
- Goren system
- a derivative of the Culbertson system that described hand valuation in points (where Culbertson had used honor tricks) and replaced the older version as the standard American system, a position it held for several decades.
- Go to bed with
- (slang) fail to take a trick with [usually, of a card that could have won a trick in a straightforward manner].
- Goulash
- (1) a deal in which the cards are distributed in large packets (5,5,3 or 5,4,4) instead of one at a time;
- (2) the same as (1), but using the unshuffled remains of a passed out or unplayed deal (thus tending to produce freak distributions).
- Grand coup
- a trump coup of the reduction type in which the side-suit cards ruffed are winners.
- Grand National
- one of the major American national team championships, a qualifying -plus-knockout event in which teams represent geographical areas.
- Grand slam
- a bid of seven.
- Grand-slam force
- an artificial bid, usually five notrump, asking partner to bid a grand slam with two of the top three trump honors.
- Green
- See: Vulnerability conditions.
- Grosvenor gambit (sometimes just "Grosvenor")
- a play that cannot gain and might lose but is virtually certain to break even because an opponent will assume it would never have been made.
- Guard
- (1) (noun) a holding that will prevent the opponents from taking a large number of tricks in a given suit; stopper;
- (2) (verb) prevent the opponents from turning a particular card or cards into winners;
- (3) (noun) a card or cards held to prevent the opponents from turning a particular card or cards into winners;
- (4) (noun) a lower card or cards held to prevent the opponents from using high cards to drop a higher card (usually an honor) in the same suit. [Usage: In the holding king-deuce, the deuce is a guard for the king, preventing an opponent from dropping the king with the ace.]
- Guarded
- (of a card, usually an honor) accompanied by sufficient guards (meaning 4).
- Guard squeeze
- a squeeze in which the discard of one of the victim's busy cards exposes partner to a finesse.
- Guide card
- a set of instructions for a the movement of a pair from table to table in a duplicate bridge movement.
- Guggenheim
- See: Mrs. Guggenheim.
- Gulpic
- (slang) a very weak opening bid.
A B C
D E F G
H I J K
L M N O
P Q R S
T U V W
XYZ
To suggest an item for the glossary, send e-mail to: editor bridgeworld.com
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