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Copyright © 1996- 2010 Bridge World Magazine, Inc. |
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This glossary includes definitions of both technical terms and "bridge slang"; the latter is designated as such.
Material set off in brackets [...] forms an illustrative example; it is not part of the definition.
Four numbers separated by equal signs (e.g., 5=4=3=1) denotes an exact suit distribution (in the example: five spades, four hearts, three diamonds and one club).
Four numbers separated by hyphens (e.g., 4-3-3-3) denotes any of the exact distributions conforming to that general pattern (thus 4-3-3-3 represents any hand with one four-card suit and three three-card suits, in other words these four exact distributions: 4=3=3=3, 3=4=3=3, 3=3=4=3, 3=3=3=4).
A B C
D E F G
H I J K
L M N O
P Q R S
T U V W
XYZ
- Table
- (1) (noun) a bridge game; the four players in such a game.
- (2) (noun) board; dummy (meaning 2);
- (3) (noun) one of the units of activity in a tournament;
- (4) (verb) put down (dummy's cards);
- (5) (verb) play (a card).
- Table card
- a marker showing the players' geographical designations and the table's section and number (usually placed on each table of a duplicate bridge event).
- Table feel (also table presence)
- drawing inferences from the behavior of the opponents (which is legal) or of partner (which is illegal), other than their calls and plays.
- Takeout
- (1) (noun) removal of the contract to a new strain;
- (2) (adjective) suggesting that partner bid.
- Takeout double
- a double that encourages a partner to bid (as opposed to a penalty double, which suggests that he pass).
- Tank
- (1) (slang) (verb) huddle; not act for a long time.
- (2) (slang) (noun) a state of intense concentration. [Usage: South went into the tank.]
- Tap
- (slang) force to ruff; pump; force.
- Tartan Two-Bids
- multiple-meaning two-bids with these possibilities: two notrump, weak minor two-suiter; two spades, Acol-two with spades or weak with spades and another suit; two hearts, Acol-two with hearts or balanced 21-22 or weak with hearts and a minor.
- Team
- four players (occasionally more, as in team-of-six) competing as a unit; See: Team-of-four
- Team-of-four
- a form of duplicate bridge in which players compete as a unit of four, one playing each of the four compass positions on each deal.
- Teammate
- player on the same team; sometimes, one of the players on one's team at the other table.
- Telephone number
- four-figure penalty.
- Teller
- a player who replies to an asking-bid; asker's partner
- Tempo
- (1) the time (in terms of tricks during the play) needed to take an action or to execute a plan;
- (2) the opportunity to lead at any point during the play;
- (3) the speed at which a player executes a call or play.
- Temporize
- delay taking definitive action; wait.
- Tenace
- a non-sequential holding, such as ace-queen or king-jack.
- Ten implies
- an opening lead convention in which the lead of a ten shows an interior sequence including the ace, king or queen.
- -tenth
- within or heading a ten-card holding. [Usage: ace-king-tenth = ten cards headed by the ace-king.]
- Texas
- four-level transfer responses to a notrump opening (four hearts = spades, four diamonds = hearts).
- Their hand
- (slang) a deal on which "their side" can make a higher contract than ours.
- Thin
- (1) (slang) (of a contract) bid on not quite adequate values;
- (2) (slang) (of a bid) made on slightly less than the normally required strength.
- -third
- within or heading a three-card holding. [Usage: jack-third = three cards headed by the jack = jack-tripleton = Jxx.]
- Third and fifth
- an opening-lead method in which the third highest card is led from three or four cards, the fifth highest card from a longer suit.
- Third from even, low from odd
- an opening-lead method in which the third highest card is led from even length, the lowest card from odd length; part of (and the most distinctive feature of) Journalist leads against suit contracts.
- Third hand
- (1) the player third to have the opportunity to bid;
- (2) the player third to play to a trick.
- Third hand high
- a principle of card play from whist.
- Thirteener
- (slang) a card held when all other players have been exhausted of cards in its suit.
- Threat
- menace.
- Three-quarter movement
- a variant of the Howell movement. [also called New England Relay]
- Three-suiter
- a hand with three suits of four or more cards, thus distributed 4-4-4-1 or 5-4-4-0.
- Through
- from the right.
- Throw (or throw away)
- discard.
- Throw-in play
- endplay.
- Thrump
- (1) (slang) (noun) three notrump;
- (2) (slang) (verb) to contract for three notrump, especially with flimsy values
- Tickets
- (1) (slang) high cards;
- (2) pick-up slips [see pick up (4)].
- Tight
- (1) (slang) conservative;
- (2) (slang) (of an honor or honor holding) not protected by low cards. [Usage: tight king = singleton king; queen-jack tight = doubleton queen-jack.]
- Time out
- (slang) (of an auction) following a particular timing (meaning 2).
- Timing
- (1) the order of play, or of planned activities during the play;
- (2) (slang) (of an auction) the following a particular order of activities.
- To (followed by a number)
- in a suit of the specified length. [Usage: king to four = K x x x.]
- TONTO
- a method for advancing three-notrump overcalls that relies on transfers.
- Top
- in matchpoint scoring, the highest possible score on one deal.
- Top and bottom
- (1) (adjective for bridge) relating to a style of strategy and/or tactics that usually results in a very good or very bad result on each deal.
- (2) (adjective for cue-bid) showing length in the highest and lowest unbid suits [Usage: East: one heart; South: two hearts. If North-South are using Top and Bottom Cue-Bids, two hearts shows spades and clubs.]
- Top of nothing
- method of leading a relatively high spot card, often the highest, to show no honor in the suit.
- Total points
- scoring a session by adding the raw (duplicate bridge) scores of individual deals; sometimes "aggregate scoring."
- Total tricks
- the sum of the numbers of tricks that each side can take, double-dummy, in its longest trump fit.
- Total trumps
- the sum of the numbers of trumps of each side in its best combined fit.
- Touching
- adjacent (usually in rank, as "touching cards," "touching honors" or "touching suits").
- Tournament
- an organized competitive event; usually, a duplicate bridge event.
- Tournament director
- director.
- Track
- (slang) put down on the table. [Usage: Dummy tracked with six strong spades.]
- Tram tickets
- (slang) poor cards.
- Trance
- (slang) huddle.
- Transfer
- (1) (noun) a bid that shows length in a different suit;
- (2) (noun) a call that asks partner to make a certain call regardless of his holding; [In this usage, also called Puppet.]
- (3) (verb) to use a transfer (meaning 1);
- (4) (verb) to remove protection in a suit from one opponent and give it to the other;
- (5) (adjective) a squeeze involving a transfer (meaning 4).
- Transferable values
- strength that is likely to be useful on either offense or defense, thus high cards in suits where the partnership is not known to have great combined length.
- Trap pass
- pass made with enough values to take other action.
- Traveler
- a score sheet that accompanies the board in a tournament.
- Traveling
- not occupying the same seat or seats throughout the current tournament movement.
- Traveling score
- traveler.
- Tray
- board.
- Treatment
- a partnership's interpretaton of an action.
- Trey
- three-spot.
- Trebleton
- tripleton.
- Trial
- a tournament that qualifies the successful contestants for a future event (usually, one of higher importance).
- Trial bid
- game-try (occasionally used also for slam-try).
- Trick
- a collection of four cards, one contributed by each player at the table.
- Trick score
- the score awarded for tricks bid and made; points counting towards game.
- Triple
- (1) of a squeeze: against (only) one opponent and extending over three suits.
- (2) of a jump bid, two levels above the cheapest jump in the same strain (e.g., one heart -- four spades).
- Triple four by one
- 4-4-4-1 distribution
- Triple raise
- double-jump raise. [Example: one spade-four spades.]
- Tripleton
- a holding of three cards in a suit.
- Trump
- (1) (noun) a card that ranks above all cards of all other suits;
- (2) (verb) to play such a card after the lead of another suit.
- Trump control
- enough trumps to prevent the opponents from cashing side-suit winners.
- Trump coup
- coup (meaning 2).
- Trump echo
- high-low in trumps, traditionally used indicate interest in a ruff, now often used merely to give count (usually an odd number).
- Trump promotion
- an increase in the number of trump tricks available to one side through overruff or uppercut.
- Trump squeeze
- a squeeze in which the ability to ruff in a menace suit after the squeeze is consummated is essential.
- Trump suit
- a suit, determined in the bidding, whose cards rank above all cards of all other suits.
- Truscott
- a defense against big-club openings based on low-level suit bids showing the suit bid and the next highest suit.
- Turkey
- (slang) weak player.
- Turn
- place in the rotation during the bidding phase or the play to a trick.
- -twelfth
- within or heading a twelve-card holding. [Usage: ace-queen-twelfth = AQJ1098765432]
- Twist
- (slang) secondary suit, usually of only four cards
- Two-club system
- a bidding method based on a strong, artificial two-club opening.
- Two-over-one response
- a response in a lower-ranking suit than that bid by opener, which must therefore be made at the two level to be legal.
- Two-suiter
- a hand with two suits of four or more cards, but usually not applied to 4-4-3-2 distribution.
- Two-way
- (describing a call) having more than one fundamental meaning.
- Two-way finesse
- a situation in which it is possible to hope that either opponent holds a missing card. [If dummy has ace-jack-deuce and declarer has king-ten-three, declarer has a two-way finesse against the missing queen.].
- Two-way Stayman
- two clubs as nonforcing Stayman combined with two diamonds as forcing (usually game-forcing) Stayman.
A B C
D E F G
H I J K
L M N O
P Q R S
T U V W
XYZ
To suggest an item for the glossary, send e-mail to: editor bridgeworld.com
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