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THE BRIDGE WORLD

DECLARER PLAY PROBLEM #1

Rubber bridge
North dealer
East-West vulnerable

NORTH
A K J 10
9 7 5 3
K
7 5 3 2
SOUTH
6 5 4
A K J 10 8 6 4

K 6 4
SOUTHWESTNORTHEAST
PassPass
4 PassPassPass

Diamond ace, king, seven, ?

Plan the play.

Solution

NORTH
A K J 10
9 7 5 3
K
7 5 3 2
WEST
8 7
2
A J 8 6 4 3
A Q 10 8
EAST
Q 9 3 2
Q
Q 10 9 7 5 2
J 9
SOUTH
6 5 4
A K J 10 8 6 4

K 6 4

KEEP EAST OUT. South has nine sure winning tricks, and needs an extra trick in either spades or clubs to make the bid. The safest play is to discard a spade on the opening lead; then, the contract can be made even if the spade and club finesses are both wrong. West has no better play at trick two than to lead a spade. Declarer should win with dunimy's ace and draw trumps. Then, declarer should cash dummy's king of spades, then lead the jack of spades: if East covers with the queen, South can trump, later discarding a losing club on the spade ten; if East plays low or discards, South can discard a losing club (even if West had the spade queen, he could not beat the contract). The main purpose of these maneuvers is to develop a tenth trick without risking East's getting on lead to play a club through declarer's king. As the cards lie, any other line of play would fail against good defense.

(Based on a deal and analysis from the 1963 National Industrial Recreation Association Par-Hand Bridge Tournament by William S. Root and Lawrence Rosler.)

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