Item ImageMinor Suit Inventions
Respecting Neglected Suits
by Allan DeSerpa
List Price: $16.00  Discount Price: $12.80  You Save: 20%
145 pages. Paperback.

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Item ImagePattern Relays
Working Miracles with your Two-Notrump Structure
by Allan DeSerpa
List Price: $17.95  Discount Price: $14.36  You Save: 20%
230 pages. Paperback.

How to Work Miracles over Two Notrump. The first step in describing your exact hand is to show your suits If you have two suits (even two four card suits), SHOW THEM! For every two suiter, there are EIGHT key cards four aces, two key kings and two key queens. TELL opener which ones you have! But before running off to the five level: Get feedback from that partner who showed 20-21 points. Give som . . . read more.

Item ImageSixpack
Adventures with Keycards and Queecards
by Allan DeSerpa
List Price: $19.95  Discount Price: $15.96  You Save: 20%
232 pages. Paperback.

Six keycard RKCB has come of age! As soon you identify a double fit, don't ask for keycards. . . just "launch" and tell. You can find out about all six keycards--and two "queecards"--below the game level. Part I of the book lays out a set of basic rules for any casual partnership to apply quickly and easily. Part II gets more advanced and complex, but operates along the same principles. Apply Six . . . read more.

Item ImageSixpack Repack
Keycards And Queecards in the Twilight Zone
by Allan DeSerpa
List Price: $17.95  Discount Price: $14.36  You Save: 20%
193 pages. Paperback.

Sixpack kicks in whenever you announce a two-suited hand and force the auction to game. As the name Sixpack implies, six-keycard Blackwood comes of age in the delivery of four aces, two key kings, and two "queecards." Sixpack packs them all into a compact bidding space below the major-suit game. It then discovers other key honor cards that become important in the context of the auction. Sixpack c . . . read more.

Item ImageThe Two-Club Marionette
Good-Bye Forcing Notrump
by Allan DeSerpa
List Price: $12.95  Discount Price: $10.36  You Save: 20%
110 pages. Paperback.

Getting to play one notrump offers at least four ways of winning a board: (1) you may not have a better contract; (2) even if you do, it will not always be easy to find it; (3) even when one notrump is not the best contract, the opponents rate to give away a trick with an aggressive opening lead; (4) even if responder finds the better contract; the opposition gets another opportunity to get back . . . read more.